1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642
//! Serde-(de)serializable data types for
//! `assets/<namespace>/models/{block,item}/*.json`.
//!
//! Start here: [`Model`].
//!
//! See <https://minecraft.fandom.com/wiki/Model#Block_models>.
use std::{
collections::HashMap,
hash::Hash,
ops::{Deref, DerefMut},
};
use serde::{Deserialize, Serialize};
/// A block or item model as stored in the
/// `assets/<namespace>/models/{block,item}/` directories.
///
/// See also the corresponding section of the [wiki page]
///
/// [wiki page]: <https://minecraft.fandom.com/wiki/Model#Block_models>
#[derive(Deserialize, Serialize, Debug, Default, Clone, PartialEq)]
pub struct Model {
/// Specifies that this model should inherit fields from the model at the
/// given [resource location]. If both `parent` and `elements` are set, the
/// `elements` field overrides the `elements` field from the parent model.
///
/// For an item model, this can be set to a couple builtin values:
///
/// * `"item/generated"`, to use a model that is created out of the item's
/// icon.
///
/// * `"builtin/entity"`, to load a model from an entity file.
/// * As you cannot specify the entity, this does not work for all items
/// (only for chests, ender chests, mob heads, shields, banners and
/// tridents).
///
/// [resource location]: <https://minecraft.fandom.com/wiki/Model#File_path>
pub parent: Option<String>,
/// Contains the different places where item models are displayed in
/// different views.
pub display: Option<Display>,
/// Contains the textures of the model.
pub textures: Option<Textures>,
/// Contains all the elements of the model.
///
/// If both `parent` and `elements` are set, the `elements` tag overrides
/// the `elements` tag from the previous model.
pub elements: Option<Vec<Element>>,
/// Whether to use ambient occlusion (`true` - default), or not (`false`).
///
/// **Applies only to block models.**
#[serde(rename = "ambientocclusion")]
pub ambient_occlusion: Option<bool>,
/// Specifies how to shade the model in the GUI.
///
/// Can be `front` or `side`. If set to `side`, the model is rendered like a
/// block. If set to `front`, model is shaded like a flat item. Defaults to
/// `side`.
///
/// **Applies only to item models.**[^1]
///
/// [^1]: In versions >= 1.16.2, it appears that `block/block.json` also has
/// this field set.
#[serde(rename = "gui_light")]
pub gui_light_mode: Option<GuiLightMode>,
/// Specifies cases in which a different model should be used based on item
/// tags.
///
/// All cases are evaluated in order from top to bottom and last predicate
/// that matches overrides. However, overrides are ignored if it has been
/// already overridden once, for example this avoids recursion on overriding
/// to the same model.
///
/// **Applies only to item models.**
pub overrides: Option<Vec<OverrideCase>>,
}
/// Specifies how a [`Model`] is displayed in different views.
#[derive(Deserialize, Serialize, Debug, Default, Clone, PartialEq)]
pub struct Display {
/// How the model is displayed when held in the right hand in third-person
/// view.
pub thirdperson_righthand: Option<Transform>,
/// How the model is displayed when held in the left hand in third-person
/// view.
pub thirdperson_lefthand: Option<Transform>,
/// How the model is displayed when held in the right hand in first-person
/// view.
pub firstperson_righthand: Option<Transform>,
/// How the model is displayed when held in the left hand in first-person
/// view.
pub firstperson_lefthand: Option<Transform>,
/// How the model is displayed in the GUI (e.g., in the inventory).
pub gui: Option<Transform>,
/// How the model is displayed when worn on the player's head.
pub head: Option<Transform>,
/// How the model is displayed when on the ground.
pub ground: Option<Transform>,
/// How the model is displayed in an item frame.
pub fixed: Option<Transform>,
}
/// Specifies the position, rotation, and scale at which a model is displayed.
///
/// Note that translations are applied to the model before rotations.
#[derive(Deserialize, Serialize, Debug, Clone, PartialEq)]
pub struct Transform {
/// Specifies the rotation of the model in degrees according to the scheme
/// `[x, y, z]`.
#[serde(default = "Transform::zeros")]
pub rotation: [f32; 3],
/// Specifies the position of the model according to the scheme `[x, y, z]`.
///
/// The unit of distance is **1/16th of a block** (0.0625 meters).
///
/// The values should be clamped between -80 and 80.
#[serde(default = "Transform::zeros")]
pub translation: [f32; 3],
/// Specifies the scale of the model according to the scheme `[x, y, z]`.
///
/// If the value is greater than 4, it is displayed as 4.
#[serde(default = "Transform::ones")]
pub scale: [f32; 3],
}
impl Transform {
pub(crate) const fn zeros() -> [f32; 3] {
[0.0; 3]
}
pub(crate) const fn ones() -> [f32; 3] {
[1.0; 3]
}
}
impl Default for Transform {
fn default() -> Self {
Self {
rotation: [0.0, 0.0, 0.0],
translation: [0.0, 0.0, 0.0],
scale: [1.0, 1.0, 1.0],
}
}
}
/// Specifies the [`Texture`]s of a [`Model`].
///
/// ## Texture Variables
///
/// A model's textures are specified as a set of named **texture variables**.
/// This allows the value of one texture variable to be set to the value of
/// another via reference, e.g., `"top": "#bottom"`.
///
/// ## Builtin Texture Variables
///
/// * **`particle`**
/// * What texture to load particles from.
/// * This texture is used if you are in a nether portal.
/// * Also used for water and lava's still textures.
/// * Applies to block and item models.
///
/// * **`layerN`**
/// * Used to specify the icon of the item used in the inventory.
/// * There can be more than just one layer (e.g. for spawn eggs), but the
/// amount of possible layers is hardcoded for each item.
/// * Works only in combination with `"item/generated"`.
/// * Applies to item models.
///
/// ## Example
///
/// `block/cross.json` is the common parent of all saplings, and specifies that
/// the `particle` texture variable should take on the value of the `cross`
/// texture variable:
///
/// ```json
/// {
/// "textures": {
/// "particle": "#cross"
/// },
/// ...
/// }
/// ```
///
/// `block/oak_sapling.json` specifies a concrete location for the `cross`
/// texture variable:
///
/// ```json
/// {
/// "parent": "block/cross",
/// "textures": {
/// "cross": "block/oak_sapling"
/// }
/// }
/// ```
///
/// [resource location]: <https://minecraft.fandom.com/wiki/Model#File_path>
#[derive(Deserialize, Serialize, Debug, Default, Clone, PartialEq, Eq)]
pub struct Textures {
/// The values of all texture variables by name.
#[serde(flatten)]
pub variables: HashMap<String, Texture>,
}
impl Textures {
/// Attempts to resolve each of the texture variables in `self` using the
/// values present in `other`.
///
/// # Example
///
/// ```
/// # use minecraft_assets::schemas::models::*;
/// use maplit::hashmap;
///
/// let mut textures = Textures::from(hashmap! {
/// "foo" => "#foobar",
/// "bar" => "#barvar"
/// });
///
/// textures.resolve(&Textures::from(hashmap! {
/// "barvar" => "herobrine",
/// }));
///
/// let expected = Textures::from(hashmap! {
/// "foo" => "#foobar",
/// "bar" => "herobrine",
/// });
///
/// assert_eq!(textures, expected);
/// ```
pub fn resolve(&mut self, other: &Self) {
for texture in self.values_mut() {
if let Some(substitution) = texture.resolve(other) {
*texture = Texture::from(substitution);
}
}
}
/// Merges the values from `other` into `self`.
///
/// # Example
///
/// ```
/// # use minecraft_assets::schemas::models::*;
/// use maplit::hashmap;
///
/// let mut textures = Textures::from(hashmap! {
/// "foo" => "#foobar",
/// "bar" => "#barvar"
/// });
///
/// textures.merge(Textures::from(hashmap! {
/// "foo" => "fooey",
/// "creeper" => "aw man"
/// }));
///
/// let expected = Textures::from(hashmap! {
/// "foo" => "fooey",
/// "creeper" => "aw man",
/// "bar" => "#barvar"
/// });
///
/// assert_eq!(textures, expected);
/// ```
pub fn merge(&mut self, other: Self) {
for (name, texture) in other.variables.into_iter() {
//println!("inserting: {:?}", (&name, &texture));
self.insert(name, texture);
}
}
}
impl<K, V> From<HashMap<K, V>> for Textures
where
K: Into<String>,
V: Into<Texture>,
{
fn from(source: HashMap<K, V>) -> Self {
let variables = source
.into_iter()
.map(|(k, v)| (k.into(), v.into()))
.collect();
Self { variables }
}
}
impl Deref for Textures {
type Target = HashMap<String, Texture>;
fn deref(&self) -> &Self::Target {
&self.variables
}
}
impl DerefMut for Textures {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.variables
}
}
/// The value of a [texture variable] in the [`Textures`] map.
///
/// The string value will either specify a [`location`] to load the texture from
/// or a [`reference`] to another texture variable to take its value from.
///
/// [texture variable]: Textures#texture-variables
/// [`location`]: Self::location
/// [`reference`]: Self::reference
#[derive(Deserialize, Serialize, Debug, Default, Clone, PartialEq, Eq)]
pub struct Texture(pub String);
impl Texture {
/// Returns the [resource location] of the texture, or `None` if the texture
/// should instead take on the value of another texture variable.
///
/// [resource location]: <https://minecraft.fandom.com/wiki/Model#File_path>
///
/// # Example
///
/// ```
/// # use minecraft_assets::schemas::models::*;
/// let texture = Texture::from("texture/location");
/// assert_eq!(texture.location(), Some("texture/location"));
///
/// let texture = Texture::from("#another_var");
/// assert_eq!(texture.location(), None);
pub fn location(&self) -> Option<&str> {
if self.0.starts_with('#') {
None
} else {
Some(&self.0[..])
}
}
/// Returns the name of the texture variable from which this texture should
/// get its value, or `None` if the texture should be loaded from a
/// resource.
///
/// # Example
///
/// ```
/// # use minecraft_assets::schemas::models::*;
/// let texture = Texture::from("texture/location");
/// assert_eq!(texture.reference(), None);
///
/// let texture = Texture::from("#another_var");
/// assert_eq!(texture.reference(), Some("another_var"));
/// ```
pub fn reference(&self) -> Option<&str> {
if self.0.starts_with('#') {
Some(&self.0[1..])
} else {
None
}
}
/// Resolves this texture value using the variables present in `other`, or
/// returns `None` if:
/// * This texture value not reference another texture variable, or
/// * There is no variable in `other` that matches
///
/// # Example
///
/// ```
/// # use minecraft_assets::schemas::models::*;
/// use maplit::hashmap;
///
/// let substitutions = Textures::from(hashmap! {
/// "foo" => "textures/foo",
/// "bar" => "#another_var",
/// });
///
/// let texture = Texture::from("#foo");
/// assert_eq!(texture.resolve(&substitutions), Some("textures/foo"));
///
/// let texture = Texture::from("#bar");
/// assert_eq!(texture.resolve(&substitutions), Some("#another_var"));
///
/// let texture = Texture::from("#not_found");
/// assert_eq!(texture.resolve(&substitutions), None);
///
/// let texture = Texture::from("not_a_reference");
/// assert_eq!(texture.resolve(&substitutions), None);
/// ```
pub fn resolve<'a>(&'a self, substitutions: &'a Textures) -> Option<&'a str> {
if let Some(reference) = self.reference() {
if let Some(substitution) = substitutions.get(reference) {
return Some(&substitution.0);
}
}
None
}
}
impl From<String> for Texture {
fn from(source: String) -> Self {
Self(source)
}
}
impl<'a> From<&'a str> for Texture {
fn from(source: &'a str) -> Self {
Self(String::from(source))
}
}
/// A single, cube-shaped element of a [`Model`]'s geometry.
#[derive(Deserialize, Serialize, Debug, Clone, PartialEq)]
pub struct Element {
/// Start point of a cuboid according to the scheme `[x, y, z]`.
///
/// Values must be between -16 and 32.
pub from: [f32; 3],
/// Stop point of a cuboid according to the scheme `[x, y, z]`.
///
/// Values must be between -16 and 32.
pub to: [f32; 3],
/// Holds all the faces of the cuboid. If a face is left out, it does not
/// render.
pub faces: HashMap<BlockFace, ElementFace>,
/// The rotation of the element
#[serde(default)]
pub rotation: ElementRotation,
/// Specifies if shadows are rendered (`true` - default), or not (`false`).
#[serde(default = "Element::default_shade")]
pub shade: bool,
}
impl Element {
pub(crate) const fn default_shade() -> bool {
true
}
}
impl Default for Element {
fn default() -> Self {
Self {
from: [0.0, 0.0, 0.0],
to: [16.0, 16.0, 16.0],
faces: Default::default(),
rotation: Default::default(),
shade: Self::default_shade(),
}
}
}
/// Specifies the rotation of an [`Element`].
#[derive(Deserialize, Serialize, Debug, Clone, PartialEq)]
pub struct ElementRotation {
/// Sets the center of the rotation according to the scheme `[x, y, z]`.
pub origin: [f32; 3],
/// Specifies the direction of rotation.
pub axis: Axis,
/// Specifies the angle of rotation.
///
/// Can be 45 through -45 degrees in 22.5 degree increments.
pub angle: f32,
/// Specifies whether or not to scale the faces across the whole block.
///
/// Defaults to `false`.
#[serde(default = "ElementRotation::default_rescale")]
pub rescale: bool,
}
impl ElementRotation {
pub(crate) const fn default_rescale() -> bool {
false
}
}
impl Default for ElementRotation {
fn default() -> Self {
Self {
origin: [0.0, 0.0, 0.0],
axis: Axis::X,
angle: 0.0,
rescale: Self::default_rescale(),
}
}
}
/// Specifies the details of a single face in a cuboid [`Element`].
#[derive(Deserialize, Serialize, Debug, Clone, PartialEq)]
pub struct ElementFace {
/// Defines the area of the image that should be sampled for this texture.
///
/// The UV coordinates are specified as `[x1, y1, x2, y2]`.
///
/// UV is optional, and if not supplied it defaults to values equal to the
/// xyz position of the element.
///
/// The texture behavior is inconsistent if UV extends below 0 or above 16.
/// If the numbers of `x1` and `x2` are swapped (e.g. from `0, 0, 16, 16` to
/// `16, 0, 0, 16`), the texture flips.
pub uv: Option<[f32; 4]>,
/// Specifies the texture as [texture variable] prepended with a `#`.
///
/// [texture variable]: Textures#texture-variables
pub texture: Texture,
/// Specifies whether a face does not need to be rendered when there is a
/// block touching it in the specified position.
///
/// The position can be: `down`, `up`, `north`, `south`, `west`, or `east`.
///
/// It also determines the side of the block to use the light level from for
/// lighting the face, and if unset, defaults to the side.
///
/// `bottom` may also be used in the latest versions instead of `down`,
/// despite appearing only once in the actual game assets.
#[serde(rename = "cullface")]
pub cull_face: Option<BlockFace>,
/// Rotates the texture by the specified number of degrees.
///
/// Can be `0`, `90`, `180`, or `270`. Defaults to `0`. Rotation does not
/// affect which part of the texture is used. Instead, it amounts to a
/// permutation of the selected texture vertexes (selected implicitly, or
/// explicitly though `uv`).
#[serde(default = "ElementFace::default_rotation")]
pub rotation: u32,
/// Determines whether to tint the texture using a hardcoded tint index.
///
/// The default value, `-1`, indicates not to use the tint. Any other number
/// is provided to BlockColors to get the tint value corresponding to that
/// index. However, most blocks do not have a tint value defined (in which
/// case white is used). Furthermore, no vanilla block currently uses
/// multiple tint values, and thus the tint index value is ignored (as long
/// as it is set to something other than `-1`); it could be used for modded
/// blocks that need multiple distinct tint values in the same block though.
#[serde(rename = "tintindex", default = "ElementFace::default_tint_index")]
pub tint_index: i32,
}
impl ElementFace {
pub(crate) const fn default_rotation() -> u32 {
0
}
pub(crate) const fn default_tint_index() -> i32 {
-1
}
}
impl Default for ElementFace {
fn default() -> Self {
Self {
uv: Default::default(),
texture: Default::default(),
cull_face: Default::default(),
rotation: Self::default_rotation(),
tint_index: Self::default_tint_index(),
}
}
}
/// One possible case in which an item's [`Model`] should be overridden.
#[derive(Deserialize, Serialize, Debug, Clone, PartialEq)]
pub struct OverrideCase {
/// Specifies when this override should be active.
///
/// See the [wiki page] for a list of possible item predicates.
///
/// [wiki page]: <https://minecraft.fandom.com/wiki/Model#Item_predicates>
pub predicate: HashMap<String, PredicateValue>,
/// The path to the model to use if the case is met, in form of a [resource
/// location].
///
/// [resource location]: <https://minecraft.fandom.com/wiki/Model#File_path>
pub model: String,
}
/// The value for an item tag specified in a predicate in an [`OverrideCase`].
#[derive(Deserialize, Serialize, Debug, Clone, PartialEq)]
#[serde(untagged)]
#[allow(missing_docs)]
pub enum PredicateValue {
Int(u32),
Float(f32),
}
/// The two possible ways to shade a model in the UI.
#[derive(Deserialize, Serialize, Debug, Clone, Copy, PartialEq, Eq, Hash)]
#[serde(rename_all = "lowercase")]
pub enum GuiLightMode {
/// Shade the model like a block.
Side,
/// Shade the model like a flat item.
Front,
}
/// The three possible axes in 3D space.
#[derive(Deserialize, Serialize, Debug, Clone, Copy, PartialEq, Eq, Hash)]
#[serde(rename_all = "lowercase")]
#[allow(missing_docs)]
pub enum Axis {
X,
Y,
Z,
}
/// The six possible faces of a cuboid.
#[derive(Deserialize, Serialize, Debug, Clone, Copy, PartialEq, Eq, Hash)]
#[serde(rename_all = "lowercase")]
#[allow(missing_docs)]
#[repr(u8)]
pub enum BlockFace {
// The format accepts two possible names for `"down"`.
#[serde(alias = "bottom")]
Down,
Up,
North,
South,
West,
East,
}