Struct minecraft_assets::schemas::models::Element[][src]

pub struct Element {
    pub from: [f32; 3],
    pub to: [f32; 3],
    pub faces: HashMap<BlockFace, ElementFace>,
    pub rotation: ElementRotation,
    pub shade: bool,
}
Expand description

A single, cube-shaped element of a Model’s geometry.

Fields

from: [f32; 3]

Start point of a cuboid according to the scheme [x, y, z].

Values must be between -16 and 32.

to: [f32; 3]

Stop point of a cuboid according to the scheme [x, y, z].

Values must be between -16 and 32.

faces: HashMap<BlockFace, ElementFace>

Holds all the faces of the cuboid. If a face is left out, it does not render.

rotation: ElementRotation

The rotation of the element

shade: bool

Specifies if shadows are rendered (true - default), or not (false).

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Deserialize this value from the given Serde deserializer. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.