Struct minecraft_assets::api::ModelResolver [−][src]
pub struct ModelResolver;
Expand description
Methods for resolving the properties of a Model
with respect to its
parents.
Implementations
Iterates through a Model
and all of its parents to resolve all of
the model’s properties in a way that reflects the intended inheritance
and/or override behavior of the Minecraft model format.
The method takes in an iterator of Model
s where the first element is
the model being resolved, and the subsequent elements (if any) are the
chain of parents of that model.
Example
use maplit::hashmap;
use minecraft_assets::schemas::models::*;
let parent = Model {
textures: Some(Textures::from(hashmap! {
"up" => "#side",
"down" => "#side"
})),
elements: Some(vec![
Element {
faces: hashmap! {
BlockFace::Up => ElementFace {
texture: Texture::from("#up"),
..Default::default()
},
BlockFace::Down => ElementFace {
texture: Texture::from("#down"),
..Default::default()
},
BlockFace::East => ElementFace {
texture: Texture::from("#side"),
..Default::default()
},
BlockFace::West => ElementFace {
texture: Texture::from("#side"),
..Default::default()
}
},
..Default::default()
}
]),
..Default::default()
};
let child = Model {
textures: Some(Textures::from(hashmap! {
"up" => "textures/up",
"side" => "textures/side"
})),
..Default::default()
};
let expected = Model {
textures: Some(Textures::from(hashmap! {
"up" => "textures/up",
"down" => "textures/side",
"side" => "textures/side"
})),
elements: Some(vec![
Element {
faces: hashmap! {
BlockFace::Up => ElementFace {
texture: Texture::from("textures/up"),
..Default::default()
},
BlockFace::Down => ElementFace {
texture: Texture::from("textures/side"),
..Default::default()
},
BlockFace::East => ElementFace {
texture: Texture::from("textures/side"),
..Default::default()
},
BlockFace::West => ElementFace {
texture: Texture::from("textures/side"),
..Default::default()
}
},
..Default::default()
}
]),
..Default::default()
};
let resolved = ModelResolver::resolve_model([&child, &parent].into_iter());
assert_eq!(resolved, expected);
Iterates through a Model
and all of its parents to resolve all of
the model’s texture variables.
This works by merging together the Textures
maps from all models in
the parent-child chain, and then substituting texture variables with
concrete values where possible.
Example
use maplit::hashmap;
use minecraft_assets::schemas::models::{Model, Textures};
let child = Model {
textures: Some(Textures::from(hashmap! {
"child_texture" => "textures/child",
"bar" => "#parent_texture"
})),
..Default::default()
};
let parent = Model {
textures: Some(Textures::from(hashmap! {
"parent_texture" => "textures/parent",
"foo" => "#child_texture"
})),
..Default::default()
};
// Provide models in increasing level of parenthood.
let models = [child, parent];
let resolved = ModelResolver::resolve_textures(models.iter());
let expected = Textures::from(hashmap! {
"parent_texture" => "textures/parent",
"foo" => "textures/child", // <------- resolved
"child_texture" => "textures/child",
"bar" => "textures/parent" // <------- resolved
});
assert_eq!(resolved, expected);
pub fn resolve_elements<'a>(
models: impl IntoIterator<Item = &'a Model>
) -> Option<Vec<Element>>
pub fn resolve_elements<'a>(
models: impl IntoIterator<Item = &'a Model>
) -> Option<Vec<Element>>
Iterates through a Model
and all of its parents to resolve the
model’s cuboid Element
s.
This works by taking the first set of elements present in the chain of parents. Unlike textures, child definitions for model elements completely override elements from the parent(s).
Example
use minecraft_assets::schemas::models::{Model, Element};
let element1 = Element {
from: [0.0, 0.0, 0.0],
to: [1.0, 1.0, 1.0],
..Default::default()
};
let element2 = Element {
from: [5.0, 6.0, 7.0],
to: [4.0, 3.0, 2.0],
..Default::default()
};
let model1 = Model {
elements: Some(vec![element1.clone()]),
..Default::default()
};
let model2 = Model {
elements: Some(vec![element2.clone()]),
..Default::default()
};
let empty = Model::default();
let resolved = ModelResolver::resolve_elements([&empty, &model1].into_iter());
assert_eq!(resolved, Some(vec![element1.clone()]));
let resolved = ModelResolver::resolve_elements([&empty, &model2].into_iter());
assert_eq!(resolved, Some(vec![element2.clone()]));
let resolved = ModelResolver::resolve_elements([&model1, &model2].into_iter());
assert_eq!(resolved, Some(vec![element1.clone()]));
let resolved = ModelResolver::resolve_elements([&model2, &model1].into_iter());
assert_eq!(resolved, Some(vec![element2.clone()]));
let resolved = ModelResolver::resolve_elements([&empty, &empty].into_iter());
assert_eq!(resolved, None);
pub fn resolve_element_textures<'a>(
elements: impl IntoIterator<Item = &'a mut Element>,
textures: &Textures
)
pub fn resolve_element_textures<'a>(
elements: impl IntoIterator<Item = &'a mut Element>,
textures: &Textures
)
Iterates through each ElementFace
in each Element
and resolves
any texture variables using the provided map.